// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include <QtGui/QApplication>
#include "GameWindow.h"
#include "ROOMDECLARATION.h"

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    GameWindow w;
    w.show();
    return a.exec();
}

ROOMDECLARATION(Example4);
ROOMDECLARATION_FOR_CPP(Example4);

void Example4::OnInitializeRoom(class QString){}
void Example4::OnEnterRoom(class QString)
{
    GetRoom().Objects().At("man").SetSpecialAnimation(West,"walk_left");
    GetRoom().Objects().At("man").SetSpecialAnimation(East,"walk_right");
    GetRoom().Objects().At("man").SetSpecialAnimation(North,"walk_up");
    GetRoom().Objects().At("man").SetSpecialAnimation(South,"walk_down");
}
void Example4::OnExitRoom(class QString){}
void Example4::OnEveryTick(void){}
void Example4::OnCommandLineExecute(int verb, QString objA,QString objB,int x, int y)
{
    if(verb==Walk && objA=="pavement")
    {
        GetRoom().Objects().At("man").WalkTo(x,y);
    }

}
QString Example4::OnDebugMenuExtension(int,bool){ return "";}


/*! 
@file main4.cpp
*/


